Washing Machine Halloween Costume
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It's been awhile since I've posted, so I thought I'd hightlight an oldie, but goodie.
We have to go back to Halloween 2016. My daughter came to me and said that she and a friend wanted to be a washing machine and dryer. Well, that got my brain spinning, and I had an idea of what I could do.
Here's what I ended up with.
Pretty cool, right? So how did I get there. I honestly can't remember if I started with a 3D model or a trip Sparkfun.com. Probably Sparkfun. Here is a wishlist with all the parts I used.
I had recently started using Autodesk Fusion 360 to do 3D modeling, so I used it to create a model of my washer/dryer idea.
Once I had the basic model and all the parts, it was a frantic weekend before Halloween to get these things built. Prototyping electronics, 3D printing parts, cutting cardboard, soldering final electronics, and final assembly. All 2x!
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Here is the code used drive the costume. An Arduino Pro is the brains behind it.
#include <Adafruit_NeoPixel.h>
#define LED1 2
#define LED2 3
#define LED3 4
#define LED4 5
#define SW1 6
#define SW2 7
#define SW3 8
#define SW4 9
#define LED_STRIP_PIN 10
Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, LED_STRIP_PIN, NEO_GRB + NEO_KHZ800);
const int startButton = 12;
int isRunning = LOW;
int buttonState;
int lastButtonState = HIGH;
unsigned long lastDebounceTime = 0;
unsigned long debounceDelay = 50;
unsigned long lastStepTime = 0;
unsigned long stepTime = 4;
int step = 0;
int rainbowStep = 0;
void setup() {
Serial.begin(9600);
pinMode(SW1, INPUT_PULLUP);
pinMode(SW2, INPUT_PULLUP);
pinMode(SW3, INPUT_PULLUP);
pinMode(SW4, INPUT_PULLUP);
pinMode(LED1, OUTPUT);
pinMode(LED2, OUTPUT);
pinMode(LED3, OUTPUT);
pinMode(LED4, OUTPUT);
pinMode(startButton, INPUT_PULLUP);
lastStepTime = millis();
strip.begin();
strip.show();
}
void loop() {
switchTopLeds();
//readStartButton();
setStripLeds();
}
void switchTopLeds() {
// Read swtiches
int sw1State = digitalRead(SW1);
int sw2State = digitalRead(SW2);
int sw3State = digitalRead(SW3);
int sw4State = digitalRead(SW4);
// Set LEDS
digitalWrite(LED1, LOW);
digitalWrite(LED2, LOW);
digitalWrite(LED3, LOW);
digitalWrite(LED4, LOW);
if(sw1State == LOW) {
digitalWrite(LED1, HIGH);
digitalWrite(LED2, LOW);
digitalWrite(LED3, LOW);
digitalWrite(LED4, LOW);
} else if(sw2State == LOW) {
digitalWrite(LED1, HIGH);
digitalWrite(LED2, HIGH);
digitalWrite(LED3, LOW);
digitalWrite(LED4, LOW);
} else if(sw3State == LOW) {
digitalWrite(LED1, HIGH);
digitalWrite(LED2, HIGH);
digitalWrite(LED3, HIGH);
digitalWrite(LED4, LOW);
} else if(sw4State == LOW) {
digitalWrite(LED1, HIGH);
digitalWrite(LED2, HIGH);
digitalWrite(LED3, HIGH);
digitalWrite(LED4, HIGH);
}
}
void readStartButton() {
int reading = digitalRead(startButton);
//Serial.println(reading);
//
// if(reading != lastButtonState) {
// lastDebounceTime = millis();
// }
//
// if((millis() - lastDebounceTime) > debounceDelay) {
// if(reading != buttonState) {
// buttonState = reading;
// Serial.println(buttonState);
// if(buttonState == HIGH) {
// isRunning = !buttonState;
// }
// }
// }
if(reading == LOW) {
red();
}
lastButtonState = reading;
}
void setStripLeds() {
unsigned long currentTime = millis();
if((currentTime - lastStepTime) > stepTime) {
if(step >= strip.numPixels()) {
step = 0;
}
int sw1State = digitalRead(SW1);
int sw2State = digitalRead(SW2);
int sw3State = digitalRead(SW3);
int sw4State = digitalRead(SW4);
int bigButtonState = digitalRead(startButton);
//Piper
// if(bigButtonState == LOW) {
// red();
// } else if(sw1State == LOW) {
// blueBlackSpin(step);
// } else if(sw2State == LOW) {
// blueGreenSpin(step);
// } else if(sw3State == LOW) {
// redBlackSpin(step);
// } else if(sw4State == LOW) {
// rainbow();
// } else {
// blue();
// }
//Lotus
if(bigButtonState == LOW) {
blue();
} else if(sw1State == LOW) {
yellowRedSpin(step);
} else if(sw2State == LOW) {
redPinkSpin(step);
} else if(sw3State == LOW) {
blueGreenSpin(step);
} else if(sw4State == LOW) {
rainbow();
} else {
red();
}
//rainbow();
//blueBlackSpin(step);
//redBlackSpin(step);
//yellowRedSpin(step);
//colorWhiteSpin(step);
lastStepTime = currentTime;
step++;
}
}
void fullWhite() {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,0, 255 ) );
}
strip.show();
}
void blue() {
uint16_t i;
int b = -210;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(0,0,abs(b)));
b = b + 7;
}
strip.show();
}
void red() {
uint16_t i;
int r = -210;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(abs(r),0,0));
r = r + 7;
}
strip.show();
}
void blueBlackSpin(int step) {
uint16_t i;
int b = -210;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(computeOffset(i,step), strip.Color(0,0,abs(b)));
b = b + 7;
}
strip.show();
}
void redBlackSpin(int step) {
uint16_t i;
int r = -210;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(computeOffset(i,step), strip.Color(abs(r),0,0));
r = r + 7;
}
strip.show();
}
void yellowRedSpin(int step) {
uint16_t i;
int g = -210;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(computeOffset(i,step), strip.Color(255,abs(g),0));
g = g + 7;
}
strip.show();
}
void redPinkSpin(int step) {
uint16_t i;
int b = -210;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(computeOffset(i,step), strip.Color(255,0,abs(b)));
b = b + 7;
}
strip.show();
}
void colorWhiteSpin(int step) {
uint16_t i;
int r = -120;
int g = -120;
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(computeOffset(i,step), strip.Color(abs(r),abs(g),255));
r = r + 4;
g = g + 4;
}
strip.show();
}
void blueGreenSpin(int) {
uint16_t i;
int g = 0;
int b = 255;
for(i=0; i<strip.numPixels(); i++) {
if(g > 255) {
g = 255;
}
if(b < 0) {
b = 0;
}
strip.setPixelColor(computeOffset(i,step), strip.Color(0,g,b));
g = g + 8;
b = b - 8;
}
strip.show();
}
int computeOffset(int loc, int step) {
int newLoc = loc + step;
if(newLoc >= strip.numPixels()) {
newLoc = newLoc - strip.numPixels();
}
return newLoc;
}
void rainbow() {
uint16_t i, j;
if(rainbowStep > 255) {
rainbowStep = 0;
}
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+rainbowStep) & 255));
}
strip.show();
rainbowStep++;
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}